From theory to practice, if you want to learn to make architectural models, you must first understand the basics of architectural model making:
1.Basic software operation
3dmax basic interface and basic commands, familiar with the interface settings and editing of shortcut keys, of course, including basic installation and use
2. Modeling of building appearance
The meaning of auxiliary lines, the ability to operate, simple editing commands, analysis of the drawing of auxiliary lines, and learning how to make (edit and use) auxiliary lines
Terrain production
Classification of the terrain and understanding of various basic elements can complete the production of crossroads through field inspections; the basic composition and general size of landscape terrain; the production order and production ideas of differences in terrain height; general production methods of slope land, etc.
4, picture modeling
Making models based on pictures and photos: how to estimate the size based on pictures; how to adjust the camera based on the volume; learn the details
5.Format
Exported by SketchUp Rhino and other software into formats that can import max such as 3ds. Obj. Fbx. Etc.
After importing, make the necessary adjustments to 3dmax: save space, redo, divide materials, etc.


